Welcome to Limit Theory, a vast, procedurally-generated universe ready to be explored, exploited, and conquered.
3.27.17 ~ Dev Updates & Incoming Website Overhaul
Despite the fact that LT remains in full development swing, I (Josh) just haven't had time to update the website lately. I'm currently in the middle of overhauling it, as everything is quite out of date. Until then, please check the forums, my pseudo-weekly dev logs, the KS updates, or my twitter account for the latest in LT development news (and pretty screenshots!) With any luck I'll have a new, up-to-date site online soon!
9.17.15 ~ Update on Development and Radio Silence!
With the sudden and abnormal lack of LT updates, a great number of people became worried that development had stopped or was given up on. Thankfully, that's not the case! Unfortunately, however, the developer (Josh) encountered some major personal issues that impeded progress and updates for quite some time. On the bright side, they're now over and full-time LT development has resumed! To read the details of the mysterious LT 'dark days,' have a look at the Kickstarter update (no video for this one!)
12.13.14 ~ Development Update #21
10.6.14 ~ Development Update #20
7.3.14 ~ Development Update #19: July 2014
6.2.14 ~ Development Update #18: June 2014
5.3.14 ~ Development Update #17: May 2014
4.1.14 ~ Development Update #16: April 2014
3.3.14 ~ Development Update #15: March 2014
2.28.14 ~ Development Update #14: February 2014
1.31.14 ~ Development Update #13: January 2014
12.31.13 ~ Development Update #12: December 2013
12.3.13 ~ Development Update #11: November 2013
10.31.13 ~ Development Update #10: October 2013
9.30.13 ~ Development Update #9: September 2013
8.31.13 ~ Development Update #8: August 2013
7.31.13 ~ Development Update #7: July 2013
6.30.13 ~ Development Update #6: June 2013
5.31.13 ~ Development Update #5: May 2013
4.28.13 ~ Limit Theory Prototype is Released!
3.31.13 ~ Development Update #3: March 2013
The March update is out! LT is really coming along now, and actually starting to look a bit like a game! Have a look at the new update video.
2.28.13 ~ Development Update #2: February 2013
1.31.13 ~ Development Update #1: January 2013
Full-time Limit Theory development is well underway, and the first of many development updates is out today to prove it! Each month, we'll release a video to showcase and summarize LT's progress over the month. The January update is out, so head on over to Kickstarter to read about it, or jump directly to the update video!
12.22.12 ~ Funding Successful!
As of today, Limit Theory has been successfully funded via Kickstarter! In just over a month, we managed to raise over $188,000 ($187,865 via Kickstarter, roughly $700 via Paypal for those who couldn't use KS), almost four times the goal! Now, Limit Theory becomes a reality. Full-time work has already begun, and will continue full-steam ahead until the game ships. We're looking forward to the year ahead, and, in the mean time, encourage everyone to register and participate in the community (http://forums.LTheory.com) to stay up to date with the development process and discussions concerning the game!
11.26.12 ~ Mission Accomplished!
Wow, what an incredible response we've had to LT. 100% funding in just 6 days? Amazing. Inspiring. Humbling. Looks like people want to play this game, and that's fantastic, because we want to make it! It's going to be a fun year :)
11.20.12 ~ Kickstarter Campaign Launched!
We've officially launched our funding campaign on Kickstarter. After a lot of thought, we've set the budget at $50,000. If we're able to raise that money, Limit Theory will become a permanent reality! Without it, the production of LT will be suspended indefinitely due to financial circumstances. If you're yearning to experience total freedom in a massive, procedural space universe, please help us out! And if not, well, pass the word along to any space-loving friends that you may have :)
11.9.12 ~ Website Launched
Welcome to the Limit Theory website! If you've already found us, then you're ahead of the game. If you like what you see here, stay tuned for our official Kickstarter launch on 11.20.12.